They Create Worlds

A Rogue’s Survival Part 2

October 1, 2022

TCW Podcast Episode 171 - A Rogue's Survival Part 2


In part two we look more closely at the evolution of rogue and its descendants. The game Hack which lead to the development of NetHack, and Moria.  These games continued down branching paths to have influences on MMOs, Diablo, and others. We then jump ahead to the modern indie scene, and how the random generation aspects were adapted to create Spelunky.  Spelunky in turn inspired other creators to create games using random generation elements. The most notable of these being The Binding of Isaac, FTL, and Crypt of the Necrodancer.  It is through these four games that we can see that the concept of randomly generated maps and scenarios are not limited to dungeon crawls, or ASCII art. The concepts can be brought into other genres including platforming, real time strategy, and rhythm games.  




Castle of the Winds:


Spelunky Gameplay:

Kagirinaki Tatakai:

Dwarf Fortress:

The Binding of Isaac:

FTL Faster Than Light:

Red November:

Battlestar Galatica:

Crypt of the Necrodancer:



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Alex's Video Game History Blog:

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Intro Music: Josh Woodward - Airplane Mode -  Music - "Airplane Mode" by Josh Woodward. Free download: 

Outro Music: RolemMusic - Bacterial Love: 


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